개발자 SPRING
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83 posts[경고&에러 대응]RenderTexture color surface (284x131) was not cleared/discarded.
임시 방편이라고 생각되지만... Edit -> Graphic Emulation -> No Emulation
[경고&에러 대응] 'UnityEngine.Transform.RotateAround(UnityEngine.Vector3, float)' is obsolete
this.transform.RotateAround(Vector3.up,Time.deltaTime * 0.2f); -> this.transform.Rotate(Vector3.up,Time.deltaTime * 0.2f);
[경고&에러 대응] `UnityEngine.AI.NavMeshAgent.Stop()' is obsolete: `Set isStopped to true instead'
nma.Stop(); -> nma.isStopped=true;
[경고&에러 대응] `UnityEngine.Application.LoadLevelAsync(string)' is obsolete
ao = Application.LoadLevelAsync("GameScene"); ->using UnityEngine.SceneManagement; ao=SceneManager.LoadSceneAsync("GameScene");
[경고&에러 대응] `UnityEngine.Application.loadedLevelName' is obsolete:
_name.Value = Application.loadedLevelName; ->using UnityEngine.SceneManagement; _name.Value=SceneManager.GetActiveScene().name;



