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1 post[경고&에러 대응] `UnityEngine.Application.loadedLevelName' is obsolete:
_name.Value = Application.loadedLevelName; ->using UnityEngine.SceneManagement; _name.Value=SceneManager.GetActiveScene().name;
_name.Value = Application.loadedLevelName; ->using UnityEngine.SceneManagement; _name.Value=SceneManager.GetActiveScene().name;