[경고&에러 대응] `UnityEditor.EditorWindow.title' is obsoleteBy 개발자 SPRING | 2018년 8월 19일 | title = "CustomWindow "; -> #if UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_5_0 title = "CustomWindow "; #else titleContent = new GUIContent("CustomWindow "); #endif 유니티(59)경고(22)에러(33)UNITY(52)WARNING(22)ERROR(18)[경고&에러 대응] `UnityEditor.EditorApplication.NewScene()' is obsoleteBy 개발자 SPRING | 2018년 8월 19일 | EditorApplication.SaveScene();EditorApplication.NewScene(); -> #if UNITY_2017_2_OR_NEWER //added for unity2017EditorSceneManager.SaveScene(EditorSceneManager.GetActiveScene());EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);#elseEditorApplication.SaveScene();EditorApplication.NewScene();#endif 유니티(59)경고(22)에러(33)UNITY(52)WARNING(22)ERROR(18)[경고&에러 대응] UnityEditor.EditorApplication.SaveScene(string)' is obsoleteBy 개발자 SPRING | 2018년 8월 19일 | EditorApplication.SaveScene("Assets/seven/Scene/BattleScene/" + sceneName + ".unity"); -> #if UNITY_2017_2_OR_NEWER EditorSceneManager.SaveScene(EditorSceneManager.GetActiveScene(), "Assets/seven/Scene/BattleScene/" + sceneName + ".unity");#elseEditorApplication.SaveScene("Assets/seven/Scene/BattleScene/" + sceneName + ".unity");#endif 유니티(59)경고(22)에러(33)UNITY(52)WARNING(22)ERROR(18)[경고&에러 대응] `UnityEngine.Material.Material(string)' is obsoleteBy 개발자 SPRING | 2018년 8월 19일 | material = new Material ("Shader \"Lines/Colored Blended\" {" + "SubShader { Pass { " + " Blend SrcAlpha OneMinusSrcAlpha " + " ZWrite Off Cull Off Fog { Mode Off } " + " BindChannels {" + " Bind \"vertex\", vertex Bind \"color\", color }" + 유니티(59)경고(22)에러(33)UNITY(52)ERROR(18)WARNING(22)First1234567Last