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[경고&에러 대응] `UnityEditor.EditorUtility' does not contain a definition for `GetAssetPreview'

개발자 SPRING|2018년 8월 21일

....#if (UNITY_2_6 || UNITY_2_6_1 || UNITY_3_0 || UNITY_3_0_0 || UNITY_3_1 || UNITY_3_2 || UNITY_3_3 || UNITY_3_4 || UNITY_3_5 || UNITY_3_6 || UNITY_3_7 || UNITY_3_8 || UNITY_3_9) bodyPreview = (Texture2D)EditorUtility.GetAssetPreview(bodyObject);#else bodyPreview = (Texture2D)AssetPreview.GetAssetPreview(bodyObject);#endif ... #if (UNITY_2_6 || UNITY_2_6_1 || UNITY_3_0 ||

[경고&에러 대응] `UnityEditor.EditorWindow.title' is obsolete

개발자 SPRING|2018년 8월 19일

title = "CustomWindow "; -> #if UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_5_0 title = "CustomWindow "; #else titleContent = new GUIContent("CustomWindow "); #endif

[경고&에러 대응] `UnityEditor.EditorApplication.NewScene()' is obsolete

개발자 SPRING|2018년 8월 19일

EditorApplication.SaveScene();EditorApplication.NewScene(); -> #if UNITY_2017_2_OR_NEWER //added for unity2017EditorSceneManager.SaveScene(EditorSceneManager.GetActiveScene());EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);#elseEditorApplication.SaveScene();EditorApplication.NewScene();#endif

[경고&에러 대응] UnityEditor.EditorApplication.SaveScene(string)' is obsolete

개발자 SPRING|2018년 8월 19일

EditorApplication.SaveScene("Assets/seven/Scene/BattleScene/" + sceneName + ".unity"); -> #if UNITY_2017_2_OR_NEWER EditorSceneManager.SaveScene(EditorSceneManager.GetActiveScene(), "Assets/seven/Scene/BattleScene/" + sceneName + ".unity");#elseEditorApplication.SaveScene("Assets/seven/Scene/BattleScene/" + sceneName + ".unity");#endif