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18 posts[경고&에러 대응] `UnityEngine.Material.Material(string)' is obsolete
material = new Material ("Shader \"Lines/Colored Blended\" {" + "SubShader { Pass { " + " Blend SrcAlpha OneMinusSrcAlpha " + " ZWrite Off Cull Off Fog { Mode Off } " + " BindChannels {" + " Bind \"vertex\", vertex Bind \"color\", color }" +
[경고&에러 대응] `UnityEditor.EditorApplication.playmodeStateChanged' is obsolete
void OnEnable() { if (!IsUnityWritingToPlist()) RefreshKeys(); //Make sure we never subscribe twice as OnEnable will be called more often then you think :) EditorApplication.playmodeStateChanged -= OnPlayModeStateChanged; EditorApplication.playmodeStateChanged += OnPlayModeStateChanged; } private void OnPlayModeStateChanged() { waitTillPlistHas
[경고&에러 대응] UnityEngine.ParticleSystem.enableEmission' is obsolete
foreach (ParticleSystem em in pss)if (em != null) { em.enableEmission = false;} -> foreach (ParticleSystem em in pss)if (em != null) { var emission = em.emission; //added for unity2017 emission.enabled = false; //em.enableEmission = false; //modified for unity2017}
![[c++] error : vector iterator + offset is out of range.](https://img.zoomtrend.com/2018/06/22/c0242066_5b2cf0cd71764.png)
[c++] error : vector iterator + offset is out of range.
123456789101112131415161718192021222324252627#include #include using namespace std;int main() { vector myvector(3, 100); vector ::iterator it; it = myvector.end(); it = myvector.insert(it, 200); myvector.insert(it, 2, 300); it = myvector.end(); std::vector anothervector(2, 400); myvector.insert(it - 2, anoth


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