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[경고&에러 대응] 'UnityEditor.TextureImporterFormat.AutomaticTruecolor' is obsolete.

개발자 SPRING|2018년 8월 13일

1.Open up the ColorCorrectionLookupEditor.cs script from Assets/Editor/ImageEffects.On line line 54, replaceif (textureImporter.textureFormat != TextureImporterFormat.AutomaticTruecolor)withif (textureImporter.textureCompression != TextureImporterCompression.Uncompressed) 2.On line line 62, replacetextureImporter.textureFormat = TextureImporterFormat.AutomaticTruecolor;withtextureImporter.textureC

[경고&에러 대응] 'UnityEngine.ParticleSystem.startSpeed' is obsolete

개발자 SPRING|2018년 8월 13일

particle.startSize *= myMultiplier->particle.main.startSizeMultiplier = myMultiplier

[경고&에러 대응] OnLevelWasLoaded is deprecated

개발자 SPRING|2018년 8월 1일

The new way: using UnityEngine.SceneManagement; void OnEnable() { //Tell our 'OnLevelFinishedLoading' function to start listening for a scene change as soon as this script is enabled. SceneManager.sceneLoaded += OnLevelFinishedLoading; } void OnDisable() { //Tell our 'OnLevelFinishedLo

[경고&에러 대응]RenderTexture color surface (284x131) was not cleared/discarded.

개발자 SPRING|2018년 8월 1일

임시 방편이라고 생각되지만... Edit -> Graphic Emulation -> No Emulation