Posts
64 posts[경고&에러 대응] 'UnityEngine.ParticleSystem.startSpeed' is obsolete
particle.startSize *= myMultiplier->particle.main.startSizeMultiplier = myMultiplier
[경고&에러 대응] OnLevelWasLoaded is deprecated
The new way: using UnityEngine.SceneManagement; void OnEnable() { //Tell our 'OnLevelFinishedLoading' function to start listening for a scene change as soon as this script is enabled. SceneManager.sceneLoaded += OnLevelFinishedLoading; } void OnDisable() { //Tell our 'OnLevelFinishedLo
[경고&에러 대응]RenderTexture color surface (284x131) was not cleared/discarded.
임시 방편이라고 생각되지만... Edit -> Graphic Emulation -> No Emulation
[경고&에러 대응] 'UnityEngine.Transform.RotateAround(UnityEngine.Vector3, float)' is obsolete
this.transform.RotateAround(Vector3.up,Time.deltaTime * 0.2f); -> this.transform.Rotate(Vector3.up,Time.deltaTime * 0.2f);



