UNITY
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52 posts[경고&에러 대응] `UnityEditor.EditorApplication.playmodeStateChanged' is obsolete
void OnEnable() { if (!IsUnityWritingToPlist()) RefreshKeys(); //Make sure we never subscribe twice as OnEnable will be called more often then you think :) EditorApplication.playmodeStateChanged -= OnPlayModeStateChanged; EditorApplication.playmodeStateChanged += OnPlayModeStateChanged; } private void OnPlayModeStateChanged() { waitTillPlistHas
[경고&에러 대응] `UnityEditor.EditorGUIUtility.LookLikeControls(float)' is obsolete
EditorGUIUtility.LookLikeControls(labelWidth); -> EditorGUIUtility.labelWidth = labelWidth;
[경고&에러 대응] `UnityEditor.EditorApplication.currentScene' is obsolete
mParam.Reference = mParam.Value.name + "(" + EditorApplication.currentScene+")"; -> using UnityEditor.SceneManagement; mParam.Reference = mParam.Value.name + "(" + EditorSceneManager.GetActiveScene ().name + ")";//EditorApplication.currentScene+")";
[경고&에러 대응] UnityEngine.ParticleSystem.enableEmission' is obsolete
foreach (ParticleSystem em in pss)if (em != null) { em.enableEmission = false;} -> foreach (ParticleSystem em in pss)if (em != null) { var emission = em.emission; //added for unity2017 emission.enabled = false; //em.enableEmission = false; //modified for unity2017}
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